Unity3D + AIR
Like many other Flex/Flash/AIR developers, I’ve seen Unity3D and I’ve said “Now, THAT’S what I’m talking about.” The stuff you can do in that program is simply fantastic, even if you’re trying to do something other than create a game.
Take for instance this post on visualizing a graph in Unity via a sqlite db and AIR.
I’d like to connect AIR to Unity in a more real-time way, and with AIR 2.0′s new socket server functionality. I’m guessing all you need is some Unity C# like this to add sockets to Unity, and then launch a Unity app in a browser from AIR, and then have that Unity app try to connect back to AIR via some standard socket.
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